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Wander and Sylvia running animation

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There's a preview GIF animation of the W.I.P. duo characters of Wander Over Yonder, YEEEEE HAAAAAAA!!!!!!! LET'S GALLOP IN THE GALAXY!!!! i made an update about running sprites and i'm  doing the running backwards, don't worry guys, if you won't to forgot the show after ends with the cancelled continuity,....... we are still in hold to save the show.

#SaveWOY 
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© 2016 - 2024 Jarquin10
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dingydoo84's avatar

The more Iook at these sprites, the more I wish that a complete sprite sheet was done for these two. Wander Over Yonder is one of my favorite shows and I would LOVE to see these two on my roster some day, just for the single purpose of seeing Sylvia fighting PINGU of all characters alone. Now I don't know if this is getting any further development, but I've got some ideas for a few specials and some hypers.


SPECIALS


  • Fruit Basket! : As a special move, Wander throws out a fruit basket as a projectile onto the stage. On one hand, Wander will have to say sorry for the basket either going to waste, or hitting his self-proclaimed friend. On the other hand, however, this special can come in handy. The basket can deal the most damage, although at least five randomly picked fruits will have varying effects. Kumquats can deal the least damage, apples will do moderate damage, blueberries will have a small chance to freeze an opponent, and lemons will have a 50/50 chance to stun the opponent. Watermelons will deal almost as much damage as the basket and knock the opponent back. There can be three fruits onscreen every time this special is used.


  • Zbornak Rush: Sylvia will charge at the opponent as she slides her tail across the floor, delivering a dropkick once she reaches them. Yeah, a Godzilla reference, I know.


HYPERS


  • Star Nomad : Once this hyper is activated, Wander and Sylvia will hop up into the top offscreen boundary, causing the Star Nomad to swoop in from the background and bash into the opponent before disappearing overhead in the foreground. Afterwards, the duo will drop back onstage. The ship can be controlled for at least 2 seconds to aim at the opponent before disappearing in the foreground. The wings of the ship deal the least damage, but it's still pretty powerful. The main body of the ship is the sweet spot and deals the most damage. They can't be hit when they jump up or fall down and it costs 2000 power to use.


  • Tick tock- BOOM! : Sylvia activates her Time Bomb state as she traps the opponent in a single punch, proceeding to throw out a barrage of rapid-fire punches for a few seconds before ending it with an uppercut. This hyper costs 2000 power to use. And yes, it is inspired by Donkey Kong's Jungle Rush.


  • Sylvia loses it! : Sylvia would unleash her Time Bomb state again as she zooms to the opponent and grabs them. Performing a raging demon, she will strike them furiously in the dark before the opponent is OHKO'd with her raising a fist up in the air in the pose after the damage is done. This move is only available with 4/10 HP or lower and it costs 3000 power to use.